top of page
logov2_logo_HAAAN.gif

Creativity:
The Game Changer

Three perspectives. One visual system.

Creativity: The Game Changer is a visual identity and campaign system developed around the idea that complex problems are rarely solved from one perspective alone. The key visual takes the form of a three-sided puzzle, with each facet representing a different mode of thinking: business, technical, and design.

Roles

Visual Designer · Illustrator · Brand System Designer

Areas

Visual Identity · Campaign Design · Illustration · Graphic Systems · Brand Guidelines

Designing a puzzle with three ways in

The central idea came from the competition’s interdisciplinary nature.

Each participant might approach the same challenge differently depending on their expertise, so I represented the competition as a puzzle made from three distinct facets:

Business Thinking — strategy, finance, and commercial planning
Technical Thinking — implementation, software, and digital production
Design Thinking — creativity, communication, and problem-solving

Each facet works independently, but together they form the complete visual.

facett 1.png
facet 2.png
facet 3.png

"Business, technical, and design thinking are represented as separate visual facets that combine into one complete form."

Giving each perspective its own personality

Rather than making the three parts visually identical, each facet was designed around its own objects, interactions, and colour emphasis.

Business-focused graphics use financial and analytical references, technical graphics draw from software and digital systems, while design-focused graphics use more expressive creative tools and forms.

The three sections can appear individually for specialised content or combine into the full puzzle for general campaign communication.

211021 Creativity.The.Game.Changer Web Banner.png

"Each facet can appear independently for topic-specific communication, while the full puzzle acts as the primary campaign visual."

Artboard 4.png
Artboard 4 copy.png
Artboard 4 copy 2.png
211020 Creativity.The.Game.Changer RMIT Web Banner.png
Building a system, not just a poster

Because the campaign needed to communicate everything from launch announcements to speakers, partners, prizes, case studies, and event information, the identity had to work across many different content types.

I developed a set of rules around logo placement, typography, colour, decorative elements, imagery, and layout so new materials could be produced without redesigning the identity from scratch each time.

The result was a system that stayed recognisable while still leaving enough flexibility for different kinds of content.

deco.png
icons.png

"Speech bubbles, coins, geometric fragments, trophies, flags, envelopes, and other themed icons extend the identity without relying on the main illustration every time."

211021 Creativity.The.Game.Changer Webinar Announcement 1.png

"Reusable templates were created for posters, text announcements, speaker features, team profiles, event graphics, and case-study content."

211027 Creativity.The.Game.Changer 48 Hours.png
211026 Creativitty.The.Game.Changer Round 1 Announcement.png
211023 Creativity.The.Game.Changer Email Reminder.png
Designed to be used by more than one designer

A major part of the project was documenting the identity into a full set of brand guidelines.

The guide defines everything from logo positioning and typography hierarchy to colour usage, date formatting, template structures, and how each part of the key visual should be used.

Rather than keeping the design dependent on one person, the system was built so other designers could pick up the assets, follow the rules, and create consistent outputs.

Screenshot 2026-09-03 at 14.56.02.png
Screenshot 2026-09-03 at 14.56.44.png
Screenshot 2026-09-03 at 14.56.56.png
Screenshot 2026-09-03 at 14.57.22.png
Screenshot 2026-09-03 at 14.57.35.png
bottom of page