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 A collection of things worth clicking on. 

A growing collection of projects that were much harder to make than they look.

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{Care_Code_Culture}

Exhbition/Project Management

Care Code Culture is an independent research-led exhibition bringing together six designers exploring technology, culture, care, and everyday systems.

Living Familial Archives

Game Design/Design Research

A research-led play system exploring intergenerational differences in Vietnamese families by enabling conversations using games and storytelling.

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Stories Mailbox

Web Design/Public Archive

A participatory story archive that turns submitting, discovering, and receiving personal memories into a playful corresponding experience.

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DynamicWIL

Game Design/Learning Design

A collaborative board game that translates research on Work-Integrated Learning into a playful tool for educators, students, and industry partners.

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BEYOND 1&0

Creative Coding/Visual Design

A generative identity created for the 10-year anniversary of RMIT Vietnam’s Digital Media programme, using code to continuously remix pixels into new compositions.

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Stream(Line)

Exhbition/Project Management

Stream(Line) showcases the best 44 student works that explore visual design, interactive design & design thinking principles.

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OOPSIE!

Game Design/Social Impact

A mobile collection of gamified short comics about funny ups and downs moments in parenthood.

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Bridges to Yesterday

Game Design/Narrative Design

Embark on a poignant journey through the memories of an elder woman, navigating the complexities of love in her era.

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The Apothecary

Animation/Game Design

The Apothecary is an interactive animated adventure where you can follow the story of the staff in this wacky medieval hospital.

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VFCD 2021

Visual Identity

A playful visual system that turns Vietnamese floral motifs into modular, tile-like patterns full of colour, rhythm, and variation.

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The Game Changer

Visual Identity/Branding

A campaign identity built around a three-part puzzle representing business, technical, and design thinking.

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Sophie's Emporium

Game Design

Meet Sophie, an apprentice of a magic shop who is tasked with practicing with the ingredients and perfecting all the potions.

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